UnityEditor.AssetImporterInspector.AssetWasUpdated C# (CSharp) Method

AssetWasUpdated() private method

private AssetWasUpdated ( ) : bool
return bool
        internal bool AssetWasUpdated()
        {
            AssetImporter target = base.target as AssetImporter;
            if (this.m_AssetTimeStamp == 0L)
            {
                this.ResetTimeStamp();
            }
            return ((target != null) && (this.m_AssetTimeStamp != target.assetTimeStamp));
        }