private static void ImportAssets(string[] paths)
{
foreach (string str in paths)
{
AssetDatabase.WriteImportSettingsIfDirty(str);
}
try
{
AssetDatabase.StartAssetEditing();
foreach (string str2 in paths)
{
AssetDatabase.ImportAsset(str2);
}
}
finally
{
AssetDatabase.StopAssetEditing();
}
}