Radegast.Rendering.SceneWindow.UpdatePrimBlocking C# (CSharp) Method

UpdatePrimBlocking() private method

private UpdatePrimBlocking ( Primitive prim ) : void
prim Primitive
return void
        private void UpdatePrimBlocking(Primitive prim)
        {
            if (!RenderingEnabled) return;

            if (RenderSettings.AvatarRenderingEnabled && prim.PrimData.PCode == PCode.Avatar)
            {
                AddAvatarToScene(Client.Network.CurrentSim.ObjectsAvatars[prim.LocalID]);
                return;
            }

            // Skip foliage
            if (prim.PrimData.PCode != PCode.Prim) return;
            if (!RenderSettings.PrimitiveRenderingEnabled) return;

            if (prim.Textures == null) return;

            RenderPrimitive rPrim = null;
            if (Prims.TryGetValue(prim.LocalID, out rPrim))
            {
                rPrim.AttachedStateKnown = false;
            }
            else
            {
                rPrim = new RenderPrimitive();
                rPrim.Meshed = false;
                rPrim.BoundingVolume = new BoundingVolume();
                rPrim.BoundingVolume.FromScale(prim.Scale);
            }

            rPrim.BasePrim = prim;
            lock (Prims) Prims[prim.LocalID] = rPrim;
        }
SceneWindow