void InitCamera()
{
Vector3 camPos = Client.Self.SimPosition + new Vector3(-4, 0, 1) * Client.Self.Movement.BodyRotation;
Camera.Position = camPos;
Camera.FocalPoint = Client.Self.SimPosition + new Vector3(5, 0, 0) * Client.Self.Movement.BodyRotation;
Camera.Zoom = 1.0f;
Camera.Far = DrawDistance;
}