Radegast.Rendering.SceneWindow.Objects_TerseObjectUpdate C# (CSharp) Method

Objects_TerseObjectUpdate() private method

private Objects_TerseObjectUpdate ( object sender, TerseObjectUpdateEventArgs e ) : void
sender object
e TerseObjectUpdateEventArgs
return void
        void Objects_TerseObjectUpdate(object sender, TerseObjectUpdateEventArgs e)
        {
            if (e.Simulator.Handle != Client.Network.CurrentSim.Handle) return;
            if (e.Prim.ID == Client.Self.AgentID)
            {
                trackedObject = myself;
            }

            //If it is an avatar, we don't need to deal with the terse update stuff, unless it sends textures to us
            if (e.Prim.PrimData.PCode == PCode.Avatar && e.Update.Textures == null)
                return;

            UpdatePrimBlocking(e.Prim);
        }
SceneWindow