void Objects_TerseObjectUpdate(object sender, TerseObjectUpdateEventArgs e)
{
if (e.Simulator.Handle != Client.Network.CurrentSim.Handle) return;
if (e.Prim.ID == Client.Self.AgentID)
{
trackedObject = myself;
}
//If it is an avatar, we don't need to deal with the terse update stuff, unless it sends textures to us
if (e.Prim.PrimData.PCode == PCode.Avatar && e.Update.Textures == null)
return;
UpdatePrimBlocking(e.Prim);
}