public void SendAppearanceToAllOtherAgents()
{
// DEBUG ON
// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
// DEBUG OFF
m_perfMonMS = Util.EnvironmentTickCount();
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
if (scenePresence.UUID != UUID)
{
SendAppearanceToOtherAgent(scenePresence);
}
});
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}