public void SendAppearanceToOtherAgent(ScenePresence avatar)
{
if (LocalId == avatar.LocalId)
{
m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
return;
}
// DEBUG ON
// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
// DEBUG OFF
avatar.ControllingClient.SendAppearance(
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
}