public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
{
m_controllingClient = client;
m_regionInfo = region;
m_scene = scene;
RegisterToEvents();
/*
AbsolutePosition = client.StartPos;
Animations = new AvatarAnimations();
Animations.LoadAnims();
m_animations = new List<UUID>();
m_animations.Add(Animations.AnimsUUID["STAND"]);
m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber);
SetDirectionVectors();
*/
}