protected AssetReceived ( string id, Object sender, AssetBase asset ) : void | ||
id | string | |
sender | Object | |
asset | AssetBase | |
return | void |
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
{
SceneObjectPart sop = (SceneObjectPart)sender;
if (sop != null)
sop.SculptTextureCallback(asset.FullID, asset);
}
}