private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
if (rules.Length == 0)
{
part.RemoveParticleSystem();
part.ParentGroup.HasGroupChanged = true;
}
else
{
Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
LSL_Vector tempv = new LSL_Vector();
float tempf = 0;
for (int i = 0; i < rules.Length; i += 2)
{
switch (rules.GetLSLIntegerItem(i))
{
case (int)ScriptBaseClass.PSYS_PART_FLAGS:
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
break;
case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
tempv = rules.GetVector3Item(i + 1);
prules.PartStartColor.R = (float)tempv.x;
prules.PartStartColor.G = (float)tempv.y;
prules.PartStartColor.B = (float)tempv.z;
break;
case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartStartColor.A = tempf;
break;
case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
tempv = rules.GetVector3Item(i + 1);
prules.PartEndColor.R = (float)tempv.x;
prules.PartEndColor.G = (float)tempv.y;
prules.PartEndColor.B = (float)tempv.z;
break;
case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartEndColor.A = tempf;
break;
case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
tempv = rules.GetVector3Item(i + 1);
prules.PartStartScaleX = (float)tempv.x;
prules.PartStartScaleY = (float)tempv.y;
break;
case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
tempv = rules.GetVector3Item(i + 1);
prules.PartEndScaleX = (float)tempv.x;
prules.PartEndScaleY = (float)tempv.y;
break;
case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartMaxAge = tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
tempv = rules.GetVector3Item(i + 1);
prules.PartAcceleration.X = (float)tempv.x;
prules.PartAcceleration.Y = (float)tempv.y;
prules.PartAcceleration.Z = (float)tempv.z;
break;
case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
// client tells the difference between the two by looking at the 0x02 bit in
// the PartFlags variable.
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.BurstRate = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT:
prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1);
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.BurstRadius = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.BurstSpeedMin = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.BurstSpeedMax = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.MaxAge = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY:
UUID key = UUID.Zero;
if (UUID.TryParse(rules.Data[i + 1].ToString(), out key))
{
prules.Target = key;
}
else
{
prules.Target = part.UUID;
}
break;
case (int)ScriptBaseClass.PSYS_SRC_OMEGA:
// AL: This is an assumption, since it is the only thing that would match.
tempv = rules.GetVector3Item(i + 1);
prules.AngularVelocity.X = (float)tempv.x;
prules.AngularVelocity.Y = (float)tempv.y;
prules.AngularVelocity.Z = (float)tempv.z;
break;
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break;
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break;
}
}
prules.CRC = 1;
part.AddNewParticleSystem(prules);
part.ParentGroup.HasGroupChanged = true;
}
part.SendFullUpdateToAllClients();
}