Game.Planet.Rule9 C# (CSharp) Method

Rule9() public method

public Rule9 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule9(float dt, World world){ 
	switch (s9)
	{

	case -1:
	if(!(((UnityEngine.Input.GetMouseButtonDown(0)) && (!(((UnityEngine.Input.GetKey(KeyCode.LeftShift)) || (UnityEngine.Input.GetKey(KeyCode.LeftControl))))))))
	{

	s9 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	Selected = IsHit;
	s9 = -1;
return;	
	default: return;}}