Game.Planet.Rule8 C# (CSharp) Method

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule8(float dt, World world){ 
	switch (s8)
	{

	case -1:
	if(!(((UnityEngine.Input.GetMouseButtonDown(0)) && (((UnityEngine.Input.GetKey(KeyCode.LeftShift)) || (UnityEngine.Input.GetKey(KeyCode.LeftControl)))))))
	{

	s8 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	if(IsHit)
	{

	goto case 1;	}else
	{

	s8 = -1;
return;	}
	case 1:
	RightSelected = true;
	s8 = 2;
return;
	case 2:
	RightSelected = false;
	s8 = -1;
return;	
	default: return;}}