Game.Planet.Planet C# (CSharp) Method

Planet() public method

public Planet ( GameConstants constants, UnityPlanet p, UnityPlanet>.List n, Option c ) : Casanova.Prelude
constants GameConstants
p UnityPlanet
n UnityPlanet>.List
c Option
return Casanova.Prelude
public Planet(GameConstants constants, UnityPlanet p, List<Tuple<UnityPlanet, UnityPlanet>> n, Option<Commander> c)
	{JustEntered = false;
 frame = World.frame;
		UnityPlanet = p;
		Targeted = false;
		StarSystem = (new Nothing<StarSystem>());
		ShipsToForward = (

Enumerable.Empty<Ship>()).ToList<Ship>();
		ShipToSend = (

Enumerable.Empty<TravelingShip>()).ToList<TravelingShip>();
		Selected = false;
		PlanetStats = (new Nothing<PlanetInfo>());
		Owner = c;
		Neighbours = n;
		LandingShips = (

Enumerable.Empty<LandingShip>()).ToList<LandingShip>();
		LandedShips = 0;
		InboundShips = (

Enumerable.Empty<Ship>()).ToList<Ship>();
		Constants = constants;
		Battle = (new Nothing<Battle>());
		Auto_Hop_Timer = false;
		ActiveHopsCounter = 0;
		
}
		public System.Boolean ActionLight{  get { return UnityPlanet.ActionLight; }

Same methods

Planet::Planet ( UnityEngine pos, System m, UnityEngine velocity, UnityEngine rotationVelocity ) : Casanova.Prelude
Planet::Planet ( UnityPlanet up, GameStatistic statistics, Option owner ) : Casanova.Prelude