Game.Planet.Planet C# (CSharp) Method

Planet() public method

public Planet ( UnityEngine pos, System m, UnityEngine velocity, UnityEngine rotationVelocity ) : Casanova.Prelude
pos UnityEngine
m System
velocity UnityEngine
rotationVelocity UnityEngine
return Casanova.Prelude
public Planet(UnityEngine.Vector3 pos, System.Single m, UnityEngine.Vector3 velocity, UnityEngine.Vector3 rotationVelocity)
	{JustEntered = false;
 frame = World.frame;
		Velocity = velocity;
		UnityPlanet = UnityPlanet.Instantiate(pos,m);
		RotationVelocity = rotationVelocity;
		OutOfBounds = false;
		Mass = m;
		Acceleration = Vector3.zero;
		
}
		public UnityEngine.Vector3 Acceleration;

Same methods

Planet::Planet ( GameConstants constants, UnityPlanet p, UnityPlanet>.List n, Option c ) : Casanova.Prelude
Planet::Planet ( UnityPlanet up, GameStatistic statistics, Option owner ) : Casanova.Prelude