public Planet(UnityEngine.Vector3 pos, System.Single m, UnityEngine.Vector3 velocity, UnityEngine.Vector3 rotationVelocity) {JustEntered = false; frame = World.frame; Velocity = velocity; UnityPlanet = UnityPlanet.Instantiate(pos,m); RotationVelocity = rotationVelocity; OutOfBounds = false; Mass = m; Acceleration = Vector3.zero; } public UnityEngine.Vector3 Acceleration;