Game.Planet.Rule16 C# (CSharp) Method

Rule16() public method

public Rule16 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule16(float dt, World world){ 
	switch (s16)
	{

	case -1:
	count_down2 = 3f;
	goto case 3;
	case 3:
	if(((count_down2) > (0f)))
	{

	count_down2 = ((count_down2) - (dt));
	s16 = 3;
return;	}else
	{

	goto case 1;	}
	case 1:
	Auto_Hop_Timer = true;
	s16 = 0;
return;
	case 0:
	Auto_Hop_Timer = false;
	s16 = -1;
return;	
	default: return;}}