public void Rule8(float dt, World world){
switch (s8)
{
case -1:
if(!(((UnityEngine.Input.GetMouseButtonDown(0)) && (((UnityEngine.Input.GetKey(KeyCode.LeftShift)) || (UnityEngine.Input.GetKey(KeyCode.LeftControl)))))))
{
s8 = -1;
return; }else
{
goto case 0; }
case 0:
if(IsHit)
{
goto case 1; }else
{
s8 = -1;
return; }
case 1:
RightSelected = true;
s8 = 2;
return;
case 2:
RightSelected = false;
s8 = -1;
return;
default: return;}}