public void Rule11(float dt, World world){
switch (s11)
{
case -1:
if(((world.SelectedPlanets.Count) > (0)))
{
goto case 1; }else
{
goto case 2; }
case 1:
if(world.InputMonitor.RightMouseButton)
{
goto case 4; }else
{
goto case 5; }
case 4:
if(((OnMouseOver) && (!(Selected))))
{
goto case 7; }else
{
goto case 8; }
case 7:
Targeted = true;
s11 = 10;
return;
case 10:
Targeted = false;
s11 = -1;
return;
case 8:
Targeted = false;
s11 = -1;
return;
case 5:
Targeted = Targeted;
s11 = -1;
return;
case 2:
Targeted = false;
s11 = -1;
return;
default: return;}}