Game.Planet.Rule11 C# (CSharp) Method

Rule11() public method

public Rule11 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule11(float dt, World world){ 
	switch (s11)
	{

	case -1:
	if(((world.SelectedPlanets.Count) > (0)))
	{

	goto case 1;	}else
	{

	goto case 2;	}
	case 1:
	if(world.InputMonitor.RightMouseButton)
	{

	goto case 4;	}else
	{

	goto case 5;	}
	case 4:
	if(((OnMouseOver) && (!(Selected))))
	{

	goto case 7;	}else
	{

	goto case 8;	}
	case 7:
	Targeted = true;
	s11 = 10;
return;
	case 10:
	Targeted = false;
	s11 = -1;
return;
	case 8:
	Targeted = false;
	s11 = -1;
return;
	case 5:
	Targeted = Targeted;
	s11 = -1;
return;
	case 2:
	Targeted = false;
	s11 = -1;
return;	
	default: return;}}