Game.Planet.Rule1 C# (CSharp) Method

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule1(float dt, World world){ 
	switch (s1)
	{

	case -1:
	if(Owner.IsSome)
	{

	goto case 1;	}else
	{

	goto case 2;	}
	case 1:
	LandingFleets = (

(InboundFleets).Select(__ContextSymbol59 => new { ___inbound_fleet10 = __ContextSymbol59 })
.Where(__ContextSymbol60 => ((__ContextSymbol60.___inbound_fleet10.Owner) == (Owner.Value)))
.Select(__ContextSymbol61 => new LandingFleet(__ContextSymbol61.___inbound_fleet10))
.ToList<LandingFleet>()).ToList<LandingFleet>();
	s1 = -1;
return;
	case 2:
	LandingFleets = (

Enumerable.Empty<LandingFleet>()).ToList<LandingFleet>();
	s1 = -1;
return;	
	default: return;}}