public void Rule9(float dt, World world){
switch (s9)
{
case -1:
if(!(((UnityEngine.Input.GetMouseButtonDown(0)) && (!(((UnityEngine.Input.GetKey(KeyCode.LeftShift)) || (UnityEngine.Input.GetKey(KeyCode.LeftControl))))))))
{
s9 = -1;
return; }else
{
goto case 0; }
case 0:
Selected = IsHit;
s9 = -1;
return;
default: return;}}