Game.Planet.Rule2 C# (CSharp) Method

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule2(float dt, World world){ 
	switch (s2)
	{

	case -1:
	if(((((((Owner.IsNone) && (Battle.IsNone))) && (!(((LandingFleets.Count) == (InboundFleets.Count)))))) || (((Owner.IsSome) && (!(((LandingFleets.Count) == (InboundFleets.Count))))))))
	{

	goto case 6;	}else
	{

	goto case 7;	}
	case 6:
	Battle = (new Just<Battle>(new Battle(this)));
	s2 = 10;
return;
	case 10:
	if(!(!(((Battle.Value.AttackingFleets.Count) > (0)))))
	{

	s2 = 10;
return;	}else
	{

	goto case 9;	}
	case 9:
	Battle = (new Nothing<Battle>());
	s2 = -1;
return;
	case 7:
	Battle = (new Nothing<Battle>());
	s2 = -1;
return;	
	default: return;}}