public getInvInertiaTensorWorld ( ) : |
||
return |
public SWIGTYPE_p_btMatrix3x3 getInvInertiaTensorWorld()
{
SWIGTYPE_p_btMatrix3x3 ret = new SWIGTYPE_p_btMatrix3x3(BulletDynamicsPINVOKE.btRigidBody_getInvInertiaTensorWorld(swigCPtr), false);
return ret;
}