public void setAngularFactor(SWIGTYPE_p_btVector3 angFac) { BulletDynamicsPINVOKE.btRigidBody_setAngularFactor__SWIG_0(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(angFac)); if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve(); }