BulletCSharp.btRigidBody.getInvInertiaTensorWorld C# (CSharp) Method

getInvInertiaTensorWorld() public method

public getInvInertiaTensorWorld ( ) : SWIGTYPE_p_btMatrix3x3
return SWIGTYPE_p_btMatrix3x3
        public SWIGTYPE_p_btMatrix3x3 getInvInertiaTensorWorld()
        {
            SWIGTYPE_p_btMatrix3x3 ret = new SWIGTYPE_p_btMatrix3x3(BulletDynamicsPINVOKE.btRigidBody_getInvInertiaTensorWorld(swigCPtr), false);
            return ret;
        }