System.Net.Sockets.Tests.SendReceive.SendToRecvFrom_Datagram_UDP C# (CSharp) Метод

SendToRecvFrom_Datagram_UDP() приватный статический Метод

private static SendToRecvFrom_Datagram_UDP ( IPAddress leftAddress, IPAddress rightAddress ) : void
leftAddress IPAddress
rightAddress IPAddress
Результат void
        private static void SendToRecvFrom_Datagram_UDP(IPAddress leftAddress, IPAddress rightAddress)
        {
            // TODO #5185: Harden against packet loss
            const int DatagramSize = 256;
            const int DatagramsToSend = 256;
            const int AckTimeout = 1000;
            const int TestTimeout = 30000;

            var left = new Socket(leftAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            left.BindToAnonymousPort(leftAddress);

            var right = new Socket(rightAddress.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            right.BindToAnonymousPort(rightAddress);

            var leftEndpoint = (IPEndPoint)left.LocalEndPoint;
            var rightEndpoint = (IPEndPoint)right.LocalEndPoint;

            var receiverAck = new ManualResetEventSlim();
            var senderAck = new ManualResetEventSlim();

            var receivedChecksums = new uint?[DatagramsToSend];
            var leftThread = new Thread(() =>
            {
                using (left)
                {
                    EndPoint remote = leftEndpoint.Create(leftEndpoint.Serialize());
                    var recvBuffer = new byte[DatagramSize];
                    for (int i = 0; i < DatagramsToSend; i++)
                    {
                        int received = left.ReceiveFrom(recvBuffer, SocketFlags.None, ref remote);
                        Assert.Equal(DatagramSize, received);
                        Assert.Equal(rightEndpoint, remote);

                        int datagramId = (int)recvBuffer[0];
                        Assert.Null(receivedChecksums[datagramId]);
                        receivedChecksums[datagramId] = Fletcher32.Checksum(recvBuffer, 0, received);

                        receiverAck.Set();
                        Assert.True(senderAck.Wait(AckTimeout));
                        senderAck.Reset();
                    }
                }
            });

            leftThread.Start();

            var sentChecksums = new uint[DatagramsToSend];
            using (right)
            {
                var random = new Random();
                var sendBuffer = new byte[DatagramSize];
                for (int i = 0; i < DatagramsToSend; i++)
                {
                    random.NextBytes(sendBuffer);
                    sendBuffer[0] = (byte)i;

                    int sent = right.SendTo(sendBuffer, SocketFlags.None, leftEndpoint);

                    Assert.True(receiverAck.Wait(AckTimeout));
                    receiverAck.Reset();
                    senderAck.Set();

                    Assert.Equal(DatagramSize, sent);
                    sentChecksums[i] = Fletcher32.Checksum(sendBuffer, 0, sent);
                }
            }

            Assert.True(leftThread.Join(TestTimeout));
            for (int i = 0; i < DatagramsToSend; i++)
            {
                Assert.NotNull(receivedChecksums[i]);
                Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
            }
        }