System.Net.Sockets.Tests.SendReceive.SendRecvAsync_TcpListener_TcpClient C# (CSharp) Метод

SendRecvAsync_TcpListener_TcpClient() приватный Метод

private SendRecvAsync_TcpListener_TcpClient ( IPAddress listenAt ) : void
listenAt IPAddress
Результат void
        public void SendRecvAsync_TcpListener_TcpClient(IPAddress listenAt)
        {
            const int BytesToSend = 123456;
            const int ListenBacklog = 1;
            const int LingerTime = 10;
            const int TestTimeout = 30000;

            var listener = new TcpListener(listenAt, 0);
            listener.Start(ListenBacklog);

            int bytesReceived = 0;
            var receivedChecksum = new Fletcher32();
            Task serverTask = Task.Run(async () =>
            {
                using (TcpClient remote = await listener.AcceptTcpClientAsync())
                using (NetworkStream stream = remote.GetStream())
                {
                    var recvBuffer = new byte[256];
                    for (;;)
                    {
                        int received = await stream.ReadAsync(recvBuffer, 0, recvBuffer.Length);
                        if (received == 0)
                        {
                            break;
                        }

                        bytesReceived += received;
                        receivedChecksum.Add(recvBuffer, 0, received);
                    }
                }
            });

            int bytesSent = 0;
            var sentChecksum = new Fletcher32();
            Task clientTask = Task.Run(async () =>
            {
                var clientEndpoint = (IPEndPoint)listener.LocalEndpoint;

                using (var client = new TcpClient(clientEndpoint.AddressFamily))
                {
                    await client.ConnectAsync(clientEndpoint.Address, clientEndpoint.Port);

                    using (NetworkStream stream = client.GetStream())
                    {
                        var random = new Random();
                        var sendBuffer = new byte[512];
                        for (int remaining = BytesToSend, sent = 0; remaining > 0; remaining -= sent)
                        {
                            random.NextBytes(sendBuffer);

                            sent = Math.Min(sendBuffer.Length, remaining);
                            await stream.WriteAsync(sendBuffer, 0, sent);

                            bytesSent += sent;
                            sentChecksum.Add(sendBuffer, 0, sent);
                        }

                        client.LingerState = new LingerOption(true, LingerTime);
                    }
                }
            });

            Assert.True(Task.WaitAll(new[] { serverTask, clientTask }, TestTimeout));

            Assert.Equal(bytesSent, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
        }