System.Net.Sockets.Tests.SendReceive.SendRecvAsync_0ByteReceive_Success C# (CSharp) Метод

SendRecvAsync_0ByteReceive_Success() приватный Метод

private SendRecvAsync_0ByteReceive_Success ( ) : Task
Результат Task
        public static async Task SendRecvAsync_0ByteReceive_Success()
        {
            using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
            {
                listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
                listener.Listen(1);

                Task<Socket> acceptTask = listener.AcceptAsync();
                await Task.WhenAll(
                    acceptTask, 
                    client.ConnectAsync(new IPEndPoint(IPAddress.Loopback, ((IPEndPoint)listener.LocalEndPoint).Port)));

                using (Socket server = await acceptTask)
                {
                    TaskCompletionSource<bool> tcs = null;

                    var ea = new SocketAsyncEventArgs();
                    ea.SetBuffer(Array.Empty<byte>(), 0, 0);
                    ea.Completed += delegate { tcs.SetResult(true); };

                    for (int i = 0; i < 3; i++)
                    {
                        tcs = new TaskCompletionSource<bool>();

                        // Have the client do a 0-byte receive.  No data is available, so this should pend.
                        Assert.True(client.ReceiveAsync(ea));
                        Assert.Equal(0, client.Available);

                        // Have the server send 1 byte to the client.
                        Assert.Equal(1, server.Send(new byte[1], 0, 1, SocketFlags.None));

                        // The client should now wake up, getting 0 bytes with 1 byte available.
                        await tcs.Task;
                        Assert.Equal(0, ea.BytesTransferred);
                        Assert.Equal(SocketError.Success, ea.SocketError);
                        Assert.Equal(1, client.Available); // Due to #13778, this sometimes fails on macOS

                        // Receive that byte
                        Assert.Equal(1, client.Receive(new byte[1]));
                        Assert.Equal(0, client.Available);
                    }
                }
            }
        }
    }