System.Net.Sockets.Tests.SendReceive.SendToRecvFromAsync_Datagram_UDP_UdpClient C# (CSharp) Метод

SendToRecvFromAsync_Datagram_UDP_UdpClient() приватный Метод

private SendToRecvFromAsync_Datagram_UDP_UdpClient ( IPAddress leftAddress, IPAddress rightAddress ) : void
leftAddress IPAddress
rightAddress IPAddress
Результат void
        public void SendToRecvFromAsync_Datagram_UDP_UdpClient(IPAddress leftAddress, IPAddress rightAddress)
        {
            // TODO #5185: harden against packet loss
            const int DatagramSize = 256;
            const int DatagramsToSend = 256;
            const int AckTimeout = 1000;
            const int TestTimeout = 30000;

            using (var left = new UdpClient(new IPEndPoint(leftAddress, 0)))
            using (var right = new UdpClient(new IPEndPoint(rightAddress, 0)))
            {
                var leftEndpoint = (IPEndPoint)left.Client.LocalEndPoint;
                var rightEndpoint = (IPEndPoint)right.Client.LocalEndPoint;

                var receiverAck = new ManualResetEventSlim();
                var senderAck = new ManualResetEventSlim();

                var receivedChecksums = new uint?[DatagramsToSend];
                int receivedDatagrams = 0;

                Task receiverTask = Task.Run(async () =>
                {
                    for (; receivedDatagrams < DatagramsToSend; receivedDatagrams++)
                    {
                        UdpReceiveResult result = await left.ReceiveAsync();

                        receiverAck.Set();
                        Assert.True(senderAck.Wait(AckTimeout));
                        senderAck.Reset();

                        Assert.Equal(DatagramSize, result.Buffer.Length);
                        Assert.Equal(rightEndpoint, result.RemoteEndPoint);

                        int datagramId = (int)result.Buffer[0];
                        Assert.Null(receivedChecksums[datagramId]);

                        receivedChecksums[datagramId] = Fletcher32.Checksum(result.Buffer, 0, result.Buffer.Length);
                    }
                });

                var sentChecksums = new uint[DatagramsToSend];
                int sentDatagrams = 0;

                Task senderTask = Task.Run(async () =>
                {
                    var random = new Random();
                    var sendBuffer = new byte[DatagramSize];

                    for (; sentDatagrams < DatagramsToSend; sentDatagrams++)
                    {
                        random.NextBytes(sendBuffer);
                        sendBuffer[0] = (byte)sentDatagrams;

                        int sent = await right.SendAsync(sendBuffer, DatagramSize, leftEndpoint);

                        Assert.True(receiverAck.Wait(AckTimeout));
                        receiverAck.Reset();
                        senderAck.Set();

                        Assert.Equal(DatagramSize, sent);
                        sentChecksums[sentDatagrams] = Fletcher32.Checksum(sendBuffer, 0, sent);
                    }
                });

                Assert.True(Task.WaitAll(new[] { receiverTask, senderTask }, TestTimeout));
                for (int i = 0; i < DatagramsToSend; i++)
                {
                    Assert.NotNull(receivedChecksums[i]);
                    Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
                }
            }
        }