public void SendToRecvFromAsync_Datagram_UDP_UdpClient(IPAddress leftAddress, IPAddress rightAddress)
{
// TODO #5185: harden against packet loss
const int DatagramSize = 256;
const int DatagramsToSend = 256;
const int AckTimeout = 1000;
const int TestTimeout = 30000;
using (var left = new UdpClient(new IPEndPoint(leftAddress, 0)))
using (var right = new UdpClient(new IPEndPoint(rightAddress, 0)))
{
var leftEndpoint = (IPEndPoint)left.Client.LocalEndPoint;
var rightEndpoint = (IPEndPoint)right.Client.LocalEndPoint;
var receiverAck = new ManualResetEventSlim();
var senderAck = new ManualResetEventSlim();
var receivedChecksums = new uint?[DatagramsToSend];
int receivedDatagrams = 0;
Task receiverTask = Task.Run(async () =>
{
for (; receivedDatagrams < DatagramsToSend; receivedDatagrams++)
{
UdpReceiveResult result = await left.ReceiveAsync();
receiverAck.Set();
Assert.True(senderAck.Wait(AckTimeout));
senderAck.Reset();
Assert.Equal(DatagramSize, result.Buffer.Length);
Assert.Equal(rightEndpoint, result.RemoteEndPoint);
int datagramId = (int)result.Buffer[0];
Assert.Null(receivedChecksums[datagramId]);
receivedChecksums[datagramId] = Fletcher32.Checksum(result.Buffer, 0, result.Buffer.Length);
}
});
var sentChecksums = new uint[DatagramsToSend];
int sentDatagrams = 0;
Task senderTask = Task.Run(async () =>
{
var random = new Random();
var sendBuffer = new byte[DatagramSize];
for (; sentDatagrams < DatagramsToSend; sentDatagrams++)
{
random.NextBytes(sendBuffer);
sendBuffer[0] = (byte)sentDatagrams;
int sent = await right.SendAsync(sendBuffer, DatagramSize, leftEndpoint);
Assert.True(receiverAck.Wait(AckTimeout));
receiverAck.Reset();
senderAck.Set();
Assert.Equal(DatagramSize, sent);
sentChecksums[sentDatagrams] = Fletcher32.Checksum(sendBuffer, 0, sent);
}
});
Assert.True(Task.WaitAll(new[] { receiverTask, senderTask }, TestTimeout));
for (int i = 0; i < DatagramsToSend; i++)
{
Assert.NotNull(receivedChecksums[i]);
Assert.Equal(sentChecksums[i], (uint)receivedChecksums[i]);
}
}
}