System.Net.Sockets.Tests.SendReceive.SendRecvAsync_Stream_TCP C# (CSharp) Метод

SendRecvAsync_Stream_TCP() приватный Метод

private SendRecvAsync_Stream_TCP ( IPAddress listenAt, bool useMultipleBuffers ) : void
listenAt IPAddress
useMultipleBuffers bool
Результат void
        public void SendRecvAsync_Stream_TCP(IPAddress listenAt, bool useMultipleBuffers)
        {
            const int BytesToSend = 123456;
            const int ListenBacklog = 1;
            const int LingerTime = 60;
            const int TestTimeout = 30000;

            var server = new Socket(listenAt.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            server.BindToAnonymousPort(listenAt);

            server.Listen(ListenBacklog);

            var serverFinished = new TaskCompletionSource<bool>();
            int bytesReceived = 0;
            var receivedChecksum = new Fletcher32();

            var serverEventArgs = new SocketAsyncEventArgs();
            server.AcceptAsync(serverEventArgs, remote =>
            {
                Action<int> recvHandler = null;
                bool first = true;

                if (!useMultipleBuffers)
                {
                    var recvBuffer = new byte[256];
                    recvHandler = received => 
                    {
                        if (!first)
                        {
                            if (received == 0)
                            {
                                remote.Dispose();
                                server.Dispose();
                                serverFinished.SetResult(true);
                                return;
                            }

                            bytesReceived += received;
                            receivedChecksum.Add(recvBuffer, 0, received);
                        }
                        else
                        {
                            first = false;
                        }

                        remote.ReceiveAsync(serverEventArgs, recvBuffer, 0, recvBuffer.Length, SocketFlags.None, recvHandler);
                    };
                }
                else
                {
                    var recvBuffers = new List<ArraySegment<byte>> {
                        new ArraySegment<byte>(new byte[123]),
                        new ArraySegment<byte>(new byte[256], 2, 100),
                        new ArraySegment<byte>(new byte[1], 0, 0),
                        new ArraySegment<byte>(new byte[64], 9, 33)
                    };

                    recvHandler = received =>
                    {
                        if (!first)
                        {
                            if (received == 0)
                            {
                                remote.Dispose();
                                server.Dispose();
                                serverFinished.SetResult(true);
                                return;
                            }

                            bytesReceived += received;
                            for (int i = 0, remaining = received; i < recvBuffers.Count && remaining > 0; i++)
                            {
                                ArraySegment<byte> buffer = recvBuffers[i];
                                int toAdd = Math.Min(buffer.Count, remaining);
                                receivedChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                remaining -= toAdd;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        remote.ReceiveAsync(serverEventArgs, recvBuffers, SocketFlags.None, recvHandler);
                    };
                }

                recvHandler(0);
            });

            EndPoint clientEndpoint = server.LocalEndPoint;
            var client = new Socket(clientEndpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            int bytesSent = 0;
            var sentChecksum = new Fletcher32();

            var clientEventArgs = new SocketAsyncEventArgs();
            client.ConnectAsync(clientEventArgs, clientEndpoint, () =>
            {
                Action<int> sendHandler = null;
                var random = new Random();
                var remaining = BytesToSend;
                bool first = true;

                if (!useMultipleBuffers)
                {
                    var sendBuffer = new byte[512];
                    sendHandler = sent =>
                    {
                        if (!first)
                        {
                            bytesSent += sent;
                            sentChecksum.Add(sendBuffer, 0, sent);

                            remaining -= sent;
                            Assert.True(remaining >= 0);
                            if (remaining == 0)
                            {
                                client.LingerState = new LingerOption(true, LingerTime);
                                client.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        random.NextBytes(sendBuffer);
                        client.SendAsync(clientEventArgs, sendBuffer, 0, Math.Min(sendBuffer.Length, remaining), SocketFlags.None, sendHandler);
                    };
                }
                else
                {
                    var sendBuffers = new List<ArraySegment<byte>> {
                        new ArraySegment<byte>(new byte[23]),
                        new ArraySegment<byte>(new byte[256], 2, 100),
                        new ArraySegment<byte>(new byte[1], 0, 0),
                        new ArraySegment<byte>(new byte[64], 9, 9)
                    };

                    sendHandler = sent =>
                    {
                        if (!first)
                        {
                            bytesSent += sent;
                            for (int i = 0, r = sent; i < sendBuffers.Count && r > 0; i++)
                            {
                                ArraySegment<byte> buffer = sendBuffers[i];
                                int toAdd = Math.Min(buffer.Count, r);
                                sentChecksum.Add(buffer.Array, buffer.Offset, toAdd);
                                r -= toAdd;
                            }

                            remaining -= sent;
                            if (remaining <= 0)
                            {
                                client.LingerState = new LingerOption(true, LingerTime);
                                client.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            first = false;
                        }

                        for (int i = 0; i < sendBuffers.Count; i++)
                        {
                            random.NextBytes(sendBuffers[i].Array);
                        }

                        client.SendAsync(clientEventArgs, sendBuffers, SocketFlags.None, sendHandler);
                    };
                }

                sendHandler(0);
            });

            Assert.True(serverFinished.Task.Wait(TestTimeout), "Completed within allowed time");

            Assert.Equal(bytesSent, bytesReceived);
            Assert.Equal(sentChecksum.Sum, receivedChecksum.Sum);
        }