private bttnCloseAmmoHangar_Click_1 ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
Результат | void |
private void bttnCloseAmmoHangar_Click_1(object sender, EventArgs e)
{
Cache.Instance.Paused = false;
Logging.Log("QuestorUI", "Close LootHangar button was pressed", Logging.Teal);
_States.CurrentQuestorState = QuestorState.DebugHangarsBehavior;
_States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.CloseLootHangar;
}