private void QuestorStateComboBoxSelectedIndexChanged(object sender, EventArgs e)
{
_States.CurrentQuestorState = (QuestorState)Enum.Parse(typeof(QuestorState), QuestorStateComboBox.Text);
if (Settings.Instance.DebugStates) Logging.Log("QuestorUI", "QuestorState has been changed to [" + QuestorStateComboBox.Text + "]", Logging.White);
PopulateBehaviorStateComboBox();
PopulateMissionLists();
_States.LavishEvent_QuestorState();
// If you are at the controls enough to change states... assume that panic needs to do nothing
//_questor.panicstatereset = true; //this cannot be reset when the index changes, as that happens during natural state changes, this needs to be a mouse event
}