public void Update()
{
foreach (Emitter e in EditorData.Emitters)
{
e.EmissionBoundary.Visible = false;
}
if (AppState.Self.CurrentEmitter != null)
{
AppState.Self.CurrentEmitter.EmissionBoundary.Visible = AppState.Self.CurrentEmitter.BoundedEmission;
}
mReactiveHud.Update();
GetObjectsOver();
KeyboardControl();
MouseCameraControl();
EditorObjects.CameraMethods.KeyboardCameraControl(SpriteManager.Camera);
MouseControlOverObjects();
}