ParticleEditor.EditorLogic.MouseControlOverObjects C# (CSharp) Метод

MouseControlOverObjects() приватный Метод

private MouseControlOverObjects ( ) : void
Результат void
        private void MouseControlOverObjects()
        {
            Cursor cursor = GuiManager.Cursor;

            if (cursor.WindowOver != null)
            {
                return;
            }

            GuiManager.Cursor.StaticPosition = false;

            #region moving mEditorLogic.CurrentEmitter and its boundary
            if (AppState.Self.CurrentEmitter != null)
            {
                #region see if we pushed the mouse buttons  on a marker
                if (cursor.PrimaryPush || cursor.SecondaryPush)
                {
                    if (cursor.WindowOver == null)
                    {
                        if (cursor.IsOn(EditorData.EditorLogic.ReactiveHud.CurrentEmitterMarker))
                            mGrabbedObject = AppState.Self.CurrentEmitter;
                        else if (AppState.Self.CurrentEmitter.BoundedEmission)
                        {
                            foreach (AxisAlignedRectangle corner in EditorData.EditorLogic.ReactiveHud.CurrentEmitterBoundaryCorners)
                            {
                                if (cursor.IsOn<AxisAlignedRectangle>(corner))
                                {
                                    mGrabbedObject = corner;
                                    break;
                                }
                            }
                        }
                    }
                }
                #endregion

                #region release emitter
                if (cursor.PrimaryClick || cursor.SecondaryClick)
                {
                    mGrabbedObject = null;
                }
                #endregion

                #region move the emitter or its boundary if we have one grabbed
                if (mGrabbedObject != null && GuiData.ToolsWindow.moveObject.IsPressed)
                {
                    PositionedObjectMover.MouseMoveObject(mGrabbedObject, MovementStyle.Hierarchy);
                    if (mGrabbedObject is AxisAlignedRectangle)
                    {
                        for (int i = 0; i < EditorData.EditorLogic.ReactiveHud.CurrentEmitterBoundaryCorners.Count; i++)
                        {
                            if (EditorData.EditorLogic.ReactiveHud.CurrentEmitterBoundaryCorners[i].Equals(mGrabbedObject))
                            {
                                AppState.Self.CurrentEmitter.EmissionBoundary.SetPoint(i, mGrabbedObject.X - AppState.Self.CurrentEmitter.X, mGrabbedObject.Y - AppState.Self.CurrentEmitter.Y);
                                if (i == 0)
                                {
                                    AppState.Self.CurrentEmitter.EmissionBoundary.SetPoint(AppState.Self.CurrentEmitter.EmissionBoundary.Points.Count - 1,
                                        mGrabbedObject.X - AppState.Self.CurrentEmitter.X, mGrabbedObject.Y - AppState.Self.CurrentEmitter.Y);
                                }
                            }
                        }
                    }
                }
                #endregion
            }
            #endregion

            #region scnFileArray  logic for moving our scene
            if (EditorData.Scene != null && mGrabbedObject == null)
            {
                #region grabbing a sprite
                if (cursor.PrimaryPush)
                {
                    if (cursor.WindowOver == null)
                    {
                        if (cursor.GetSpriteOver(EditorData.Scene.Sprites) != null)
                            arrayGrabbed = true;
                    }
                }
                #endregion

                #region release sprite
                if (cursor.PrimaryClick)
                    arrayGrabbed = false;

                #endregion

                #region if an array is grabbed, move the entire scene by the sprite's velocity
                if (arrayGrabbed && GuiData.ToolsWindow.moveObject.IsPressed)
                {
                    EditorData.Scene.Shift(
                        new Vector3(
                            cursor.ActualXVelocityAt(0),
                            cursor.ActualYVelocityAt(0),
                            0));
                }
                #endregion
            }
            #endregion

            if (GuiData.ToolsWindow.attachObject.IsPressed && cursor.PrimaryClick)
                TryAttachEmitterToSprite();
        }