private static void MouseCameraControl()
{
if (GuiData.ToolsWindow.IsDownZ)
{
EditorObjects.CameraMethods.MouseCameraControl(SpriteManager.Camera);
SpriteManager.Camera.CameraCullMode = CameraCullMode.UnrotatedDownZ;
SpriteManager.OrderedSortType = SortType.Z;
}
else
{
EditorObjects.CameraMethods.MouseCameraControl3D(SpriteManager.Camera);
SpriteManager.Camera.CameraCullMode = CameraCullMode.None;
SpriteManager.OrderedSortType = SortType.DistanceAlongForwardVector;
}
}