private void TryAttachEmitterToSprite()
{
if (SceneSpriteOver != null)
{
GuiData.ToolsWindow.attachObject.Unpress();
GuiData.ToolsWindow.detachObject.Enabled = true;
AppState.Self.CurrentEmitter.AttachTo(GuiManager.Cursor.GetSpriteOver(EditorData.Scene.Sprites), true);
GuiData.Messages.updateGUIOnEmitterSelect(); // updates relative
}
}