void Server_SendPropertiesToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
{
SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds,
typeof( WaterPlane ), (ushort)NetworkMessages.PropertiesToClient );
writer.Write( size );
writer.Write( position );
writer.Write( segments );
writer.WriteVariableUInt32( (uint)renderQueueGroup );
writer.WriteVariableUInt32( (uint)reflectionLevel );
writer.Write( physicsHeight );
writer.Write( deepColor );
writer.Write( shallowColor );
writer.Write( reflectionColor );
writer.WriteVariableUInt32( (uint)reflectionTextureSize );
writer.Write( fixedPipelineMap );
writer.Write( fixedPipelineMapTiling );
writer.Write( fixedPipelineColor );
EndNetworkMessage();
}