GameEntities.WaterPlane.Server_SendPropertiesToClients C# (CSharp) Метод

Server_SendPropertiesToClients() статический приватный Метод

static private Server_SendPropertiesToClients ( IList remoteEntityWorlds ) : void
remoteEntityWorlds IList
Результат void
        void Server_SendPropertiesToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
        {
            SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds,
                typeof( WaterPlane ), (ushort)NetworkMessages.PropertiesToClient );
            writer.Write( size );
            writer.Write( position );
            writer.Write( segments );
            writer.WriteVariableUInt32( (uint)renderQueueGroup );
            writer.WriteVariableUInt32( (uint)reflectionLevel );
            writer.Write( physicsHeight );
            writer.Write( deepColor );
            writer.Write( shallowColor );
            writer.Write( reflectionColor );
            writer.WriteVariableUInt32( (uint)reflectionTextureSize );
            writer.Write( fixedPipelineMap );
            writer.Write( fixedPipelineMapTiling );
            writer.Write( fixedPipelineColor );

            EndNetworkMessage();
        }