GameEntities.WaterPlane.CreateReflectionTexture C# (CSharp) Метод

CreateReflectionTexture() статический приватный Метод

static private CreateReflectionTexture ( ) : void
Результат void
        void CreateReflectionTexture()
        {
            DestroyReflectionTexture();

            Vec2i textureSize = GetRequiredReflectionTextureSize();

            //create render texture

            string textureName = TextureManager.Instance.GetUniqueName( "WaterPlaneReflection" );

            bool hdr = RendererWorld.Instance.DefaultViewport.GetCompositorInstance( "HDR" ) != null;

            reflectionTexture = TextureManager.Instance.Create( textureName, Texture.Type.Type2D,
                textureSize, 1, 0, hdr ? PixelFormat.Float16RGB : PixelFormat.R8G8B8,
                Texture.Usage.RenderTarget );

            reflectionRenderTexture = reflectionTexture.GetBuffer().GetRenderTarget();

            //create camera
            reflectionCamera = SceneManager.Instance.CreateCamera();
            reflectionCamera.AllowFrustumTestMode = true;

            //add viewport
            reflectionViewport = reflectionRenderTexture.AddViewport( reflectionCamera );
            reflectionViewport.ShadowsEnabled = false;
            reflectionViewport.MaterialScheme = MaterialSchemes.Low.ToString();

            //add listener
            renderTargetListener = new ReflectionRenderTargetListener( this );
            reflectionRenderTexture.AddListener( renderTargetListener );

            reflectionRenderTexture.AutoUpdate = Visible;
        }