GameEntities.WaterPlane.Client_ReceivePropertiesToClient C# (CSharp) Метод

Client_ReceivePropertiesToClient() приватный Метод

private Client_ReceivePropertiesToClient ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
Результат void
        void Client_ReceivePropertiesToClient( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            Size = reader.ReadVec2();
            Position = reader.ReadVec3();
            Segments = reader.ReadVec2i();
            RenderQueueGroup = (RenderQueueGroupID)reader.ReadVariableUInt32();
            ReflectionLevel = (ReflectionLevels)reader.ReadVariableUInt32();
            PhysicsHeight = reader.ReadSingle();
            DeepColor = reader.ReadColorValue();
            ShallowColor = reader.ReadColorValue();
            ReflectionColor = reader.ReadColorValue();
            ReflectionTextureSize = (ReflectionTextureSizes)reader.ReadVariableUInt32();
            FixedPipelineMap = reader.ReadString();
            FixedPipelineMapTiling = reader.ReadSingle();
            FixedPipelineColor = reader.ReadColorValue();
        }