Beyond_Beyaan.Empire.Empire C# (CSharp) Метод

Empire() публичный Метод

public Empire ( string emperorName, int empireID, Race race, PlayerType type, Color color, GameMain gameMain ) : System
emperorName string
empireID int
race Beyond_Beyaan.Data_Modules.Race
type PlayerType
color Color
gameMain GameMain
Результат System
        public Empire(string emperorName, int empireID, Race race, PlayerType type, Color color, GameMain gameMain)
            : this()
        {
            Reserves = 0;
            TaxRate = 0;
            this.empireName = emperorName;
            this.empireID = empireID;
            this.type = type;
            EmpireColor = color;
            try
            {
                TechnologyManager.SetComputerTechs(gameMain.MasterTechnologyManager.GetRandomizedComputerTechs());
                TechnologyManager.SetConstructionTechs(gameMain.MasterTechnologyManager.GetRandomizedConstructionTechs());
                TechnologyManager.SetForceFieldTechs(gameMain.MasterTechnologyManager.GetRandomizedForceFieldTechs());
                TechnologyManager.SetPlanetologyTechs(gameMain.MasterTechnologyManager.GetRandomizedPlanetologyTechs());
                TechnologyManager.SetPropulsionTechs(gameMain.MasterTechnologyManager.GetRandomizedPropulsionTechs());
                TechnologyManager.SetWeaponTechs(gameMain.MasterTechnologyManager.GetRandomizedWeaponTechs());
            }
            catch (Exception e)
            {
                MessageBox.Show(e.Message);
            }

            EmpireRace = race;
        }

Same methods

Empire::Empire ( ) : System