Beyond_Beyaan.Empire.UpdateProduction C# (CSharp) Метод

UpdateProduction() публичный Метод

public UpdateProduction ( ) : void
Результат void
        public void UpdateProduction()
        {
            //Take the total trade income, and add them to the planets, proportionally to their percentage of the total production across empire
            float totalProduction = 0;
            foreach (var planet in PlanetManager.Planets)
            {
                planet.ProductionFromTrade = 0; //Don't add extra production from last turn, set it to 0 here
                totalProduction += planet.TotalProduction;
            }
            float netExpenses = NetExpenses; //NetExpenses property dynamically calculates the value, so cache it here
            //Now that we've added up the total production, distribute the trade so we'd have accurate TotalProduction
            foreach (var planet in PlanetManager.Planets)
            {
                float scale = planet.TotalProduction / totalProduction;
                planet.ProductionFromTrade = scale * TradeIncome;
                planet.ProductionLostFromExpenses = scale * netExpenses;
                planet.SetCleanup();
            }
        }