public void LandTransports()
{
List<Fleet> fleetsToRemove = new List<Fleet>();
foreach (var fleet in FleetManager.GetFleets())
{
if (fleet.TransportShips.Count > 0 && (fleet.TravelNodes == null || fleet.TravelNodes.Count == 0) && fleet.AdjacentSystem != null)
{
if (fleet.AdjacentSystem.Planets[0].Owner == this)
{
foreach (var transport in fleet.TransportShips)
{
fleet.AdjacentSystem.Planets[0].AddRacePopulation(transport.raceOnShip, transport.amount);
}
fleetsToRemove.Add(fleet);
}
}
}
foreach (var fleet in fleetsToRemove)
{
FleetManager.RemoveFleet(fleet);
}
}