public void SetHomeSystem(StarSystem homeSystem, Planet homePlanet)
{
selectedSystem = homeSystem;
lastSelectedSystem = homeSystem;
PlanetManager.AddOwnedPlanet(homePlanet);
FleetManager.SetupStarterFleet(homeSystem);
homePlanet.ShipBeingBuilt = FleetManager.CurrentDesigns[0];
homePlanet.SetCleanup();
homePlanet.UpdateOutputs();
}