BeardedManStudios.Network.Networking.ChangeClientScene C# (CSharp) Метод

ChangeClientScene() публичный статический Метод

Tells the client to change their scene to the given scene. This is often called after the server has changed to that scene to ensure that the server will always load up the scene before the client does
public static ChangeClientScene ( BeardedManStudios.Network.NetWorker netWorker, NetworkingPlayer targetPlayer, string sceneName ) : void
netWorker BeardedManStudios.Network.NetWorker The current that will be sending the message
targetPlayer NetworkingPlayer The particular player that will be receiving this message
sceneName string The name of the scene in which the client should load
Результат void
		public static void ChangeClientScene(NetWorker netWorker, NetworkingPlayer targetPlayer, string sceneName)
		{
			if (!netWorker.IsServer) throw new NetworkException("Only the server can call this method, the specified NetWorker is not a server");

			BMSByte data = new BMSByte();
			data.Append(new byte[] { 2 });
			ObjectMapper.MapBytes(data, sceneName);

			netWorker.WriteRaw(targetPlayer, data, "BMS_INTERNAL_Change_Client_Scene", true);
		}

Same methods

Networking::ChangeClientScene ( BeardedManStudios.Network.NetWorker netWorker, string sceneName ) : void
Networking::ChangeClientScene ( ushort port, NetworkingPlayer targetPlayer, string sceneName ) : void
Networking::ChangeClientScene ( ushort port, string sceneName ) : void