public static ChangeClientScene ( BeardedManStudios.Network.NetWorker netWorker, |
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netWorker | BeardedManStudios.Network.NetWorker | The current |
targetPlayer | The particular player that will be receiving this message | |
sceneName | string | The name of the scene in which the client should load |
Результат | void |
Networking::ChangeClientScene ( BeardedManStudios.Network.NetWorker netWorker, string sceneName ) : void | |
Networking::ChangeClientScene ( ushort port, |
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Networking::ChangeClientScene ( ushort port, string sceneName ) : void |