public static ChangeClientScene ( BeardedManStudios.Network.NetWorker netWorker, |
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netWorker | BeardedManStudios.Network.NetWorker | The current |
targetPlayer | The particular player that will be receiving this message | |
sceneName | string | The name of the scene in which the client should load |
return | void |
public static void ChangeClientScene(NetWorker netWorker, NetworkingPlayer targetPlayer, string sceneName)
{
if (!netWorker.IsServer) throw new NetworkException("Only the server can call this method, the specified NetWorker is not a server");
BMSByte data = new BMSByte();
data.Append(new byte[] { 2 });
ObjectMapper.MapBytes(data, sceneName);
netWorker.WriteRaw(targetPlayer, data, "BMS_INTERNAL_Change_Client_Scene", true);
}
Networking::ChangeClientScene ( BeardedManStudios.Network.NetWorker netWorker, string sceneName ) : void | |
Networking::ChangeClientScene ( ushort port, |
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Networking::ChangeClientScene ( ushort port, string sceneName ) : void |