public static void Destroy(SimpleNetworkedMonoBehavior netBehavior)
{
if (!NetworkingManager.IsOnline)
{
GameObject.Destroy(netBehavior.gameObject);
return;
}
if (!netBehavior.IsOwner && !netBehavior.OwningNetWorker.IsServer)
return;
if (!ReferenceEquals(NetworkingManager.Instance, null))
NetworkingManager.Instance.RPC("DestroyOnNetwork", netBehavior.NetworkedId);
}