public static WriteUDP ( BeardedManStudios.Network.NetWorker socket, string identifier, NetworkingStream stream, bool reliable = false ) : void | ||
socket | BeardedManStudios.Network.NetWorker | NetWorker(Socket) to write with |
identifier | string | Unique identifier to be used |
stream | NetworkingStream | The stream of data to be written |
reliable | bool | If this be a reliable UDP |
Результат | void |