protected override void dispose( bool disposeManagedResources )
{
if ( !IsDisposed )
{
if ( disposeManagedResources )
{
if ( d3dBuffer != null && !d3dBuffer.Disposed )
{
d3dBuffer.Dispose();
d3dBuffer = null;
}
}
}
// If it is available, make the call to the
// base class's Dispose(Boolean) method
base.dispose( disposeManagedResources );
}