Axiom.RenderSystems.DirectX9.D3DHardwareIndexBuffer.WriteData C# (CSharp) Метод

WriteData() публичный Метод

public WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void
offset int
length int
src System.IntPtr
discardWholeBuffer bool
Результат void
		public override void WriteData( int offset, int length, IntPtr src, bool discardWholeBuffer )
		{
			// lock the buffer real quick
			IntPtr dest = this.Lock( offset, length,
				discardWholeBuffer ? BufferLocking.Discard : BufferLocking.Normal );

			// copy that data in there
			Memory.Copy( src, dest, length );

			// unlock the buffer
			this.Unlock();
		}