Axiom.RenderSystems.DirectX9.D3DHardwareIndexBuffer.LockImpl C# (CSharp) Метод

LockImpl() защищенный метод

protected LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
offset int
length int
locking BufferLocking
Результат System.IntPtr
		protected override IntPtr LockImpl( int offset, int length, BufferLocking locking )
		{
			D3D.LockFlags d3dLocking = D3DHelper.ConvertEnum( locking, usage );
			DX.DataStream s = d3dBuffer.Lock( offset, length, d3dLocking );
			return s.DataPointer;
		}