Axiom.RenderSystems.DirectX9.D3DHardwareIndexBuffer.RecreateIfDefaultPool C# (CSharp) Метод

RecreateIfDefaultPool() публичный Метод

public RecreateIfDefaultPool ( SlimDX.Direct3D9 device ) : bool
device SlimDX.Direct3D9
Результат bool
		public bool RecreateIfDefaultPool( D3D.Device device )
		{
			if ( d3dPool == D3D.Pool.Default )
			{
				// Create the Index buffer
				d3dBuffer = new D3D.IndexBuffer(
					device,
					sizeInBytes,
					D3DHelper.ConvertEnum( usage ),
					d3dPool,
					type == IndexType.Size16 );

				return true;
			}
			return false;
		}